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In the parameters below, some of them can be overridden by a PxrLayer when connected to the Input Material or through a PxrLayerMixer. PxrLayerSurface is designed to better illustrate which parameters are not able to be overridden in a layer by including only parameters that are global. We recommend this material when you know you will be layering. The results of these settings are unchanged.
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Glow Parameters
Glow can make an object appear to emit light. This is useful when you need a textured effect like lit panels, circuitry, lava, or other complex effects with local influence in lighting.
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Glow gain or weight. Below we go from the default grey material and increase the gain (using white color) to 0.5 and then 1.0.
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Color
Controls the incandescence color, or glow, of the material. Below are various examples of textured inputs to the Color parameter.
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RenderMan Fundamentals
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