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To simplify it further, we'll demonstrate it with a red sphere inside a glass sphere.

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Maya and RIB file

Download a Maya file or inspect a RIB file for this example:

Download

Light Linking with PxrAovLight

Use light linking to include/exclude pieces of geometry in the AOV. In this example, the PxrAovLight is "off" globally and "on" for the eye in the scene.  This linking setup creates a mask of the red sphere inside the refractive glass. 

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Defining the Output AOV

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PxrAovLightMyAOVName
Channel SourceMyAOVName

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Light Filters and PxrAovLight

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