PxrImageDisplayFilter
PxrImageDisplayFilter is used to render an image plate for in-render compositing. It can be used in conjunction with the holdout workflow to composite 3D elements onto 2D plates.
Parameters
Filename
A file path to the film plate texture image.
Texture images should be made with mode black and resize up.
PxrImageDisplayFilter expects the input texture to be a camera projection, not a Lat Long environment map. You must first bake out a 2D projection of your environment map if you wish to use it as your film plate.
Color Gain
Color multiplier.
Color Offset
Color offset.
Linearize
Apply a sRGB to linear color transformation to the input texture.
Fit
Fit the image to display. Possible fit transformations are:
Stretch Resize the image to match the render display.
Inside Scale the image to fit inside the render display while preserving the aspect ratio.
Outside Scale the image to fill the render display while preserving the aspect ratio.
Horizontal Scale the image to match the horizontal display while preserving the aspect ratio.
Vertical Scale the image to match the vertical display while preserving the aspect ratio.
Offset X and Offset Y
Offset the image. Values are in screen space.
Scale X and Scale Y
Scale the image.
Rotate
Rotate the image clockwise. Values are specified in degrees.
Holdout Shadow AOV
The name of the shadow AOV used when rendering holdout objects.