PxrManifold2D
This nodes allows artists to place patterns using a 2D solution that typically relies on UVs provided by the artist. You may transform the resulting placement (translate, rotate, etc) or repeat the pattern using the controls below. For objects without UVs or requiring a projection in 3D space, use the PxrManifold3D instead.
Input Parameters
Center
Transformations are centered here
Angle
Rotation angle around origin.
Frequency S
Frequency/repetition of a feature in the S direction.
Frequency T
Frequency/repetition of a feature in the T direction.
Offset S
Move from the origin in the S direction.
Offset T
Move from the origin in the T direction.
Invert S
Flip the manifold in the S direction.
Invert T
Flip the manifold in the T direction.
Warp
Connect a noise or texture to warp the domain
Warp Amount
Slider control for Warp amount
Advanced
calcRadius
Calculate radius the hard way from derivatives to get around renderer bug in the radius calculation
enableJacobianfilter
Enables calculating a filter radiusbased on the Jacobian in screen space. This should create a filter that is less dependent on the parameterization of the geometry
JacobianRadiusMult
Multiplies the radius calculated based on the Jacobian in screen space
uvSet
A specific surface UV set. Also, helpful for adding texture primvars to hair.
Output Parameters
result
The 2D manifold.
resultS
A float representation of the S component of the manifold.
resultT
A float representation of the T component of the manifold.