PxrStylizedToon
PxrStylizedToon
Visualizer
Use these settings to preview certain AOVs to aid in the development of your creative toonning!
Beauty
The Beauty AOV being rendered before the Stylized Looks filters are applied
Toon Ramp
The Toon ramping.
Toon Final
Your beautiful toon image
Toon Final with Spec
Your beautiful toon image + specular highlights
Diffuse Energy
The energy emitted by the Diffuse AOV
Diffuse Luminance
The luminance of the diffuse AOV
Albedo
The Albedo AOV
Signal AOV String
Name of a color AOV to use for the signal to toon shading. Typically diffuse, but you can put any light AOV here. This AOV has to be setup in Maya/Katana/Houdini or DisplayFilter will exit.
Diffuse Energy from
Under the hood a white shader approximation is created based off the Signal AOV to drive the Toon response. By default using average of RGB components of Signal AOV, but can also divide Signal AOV lighting results with a pure albedo from NPRalbedo AOV or albedo AOV. If NPRalbedo AOV chosen, must set Albedo Color in Stylized Controller Pattern node.
Light Mask Switch
Use light aov defined in signal_aov_string above as mask for previously daisy-chained Stylized shaders and/or physically based lighting.
BG Color
Color of Background
Occl Integrator Switch
If Using Occlusion Integrator, turn this on
Float Spline
Remap Spline Switch
Toon
Step Mode
Albedo: steps to object albedo from albedo AOV. Light To Albedo: steps from white or light color to albedo color of object (use albedoLift to see more if dark albedo or textures). Darks Color: step to chosen color instead of default black.
Toon Diffuse Steps
Number of steps to quantize diffuse lighting
Albedo Lift
When Step Mode = Albedo or Light to Albedo, you can use this to lift your albedo values
Darks
Color to step to
Linstep Min
Min for min-max remap of stepping. Check the NPRtoonDiffRamp AOV to visualize.
Linstep Max
Max for min-max remap of stepping. Check the NPRtoonDiffRamp AOV to visualize.
Gamma
Gamma for toon diffuse ramp. Check the NPRtoonDiffRamp AOV to visualize.
Step to Albedo
Step to Albedo Color of objects instead of Blacks. Still uses Blacks, but as a multiplier on the Albedo Color, so switch Blacks to a grayscale value.