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PxrVisualizer

PxrVisualizer



PxrVisualizer is a utility integrator that can be used to navigate large scenes and inspect geometry during Interactive re-rendering. It allows different styles of viewing, including shaded, flat, normals, st, wireframe. Disable pretessellate for the best results (this is done automatically in Renderman for Maya, RfM). When using PxrVisualizer with IPR in RfM, be sure to set Update Mode to "Continuous" in the IPR Options. For complex Maya scenes, hiding the geometry in the viewport improves scene navigation with PxrVisualizer rerendering.



Parameters

Parameter

Description

Parameter

Description

int wireframe

[1]: (Default) Visualizes the geometry's wireframe.

string style

["shaded"]: (Default) Simple N dot V shading.

["bxdf"]: Renders the scene with a virtual light and does not evaluate shadows or indirect lighting. Similar to the PxrDefault integrator.

["flat"]: Renders each object with a different flat color based on the object id.

["st"]: Renders the normalized st.

["normals"]: Renders the normals in object space.

int normalCheck

[1]: Displays areas with inverted normals in a bright orange. This option is off by default.



Standard AOVs

On top of regular LPE-based AOVs, this integrator outputs a number of standard AOVs typically used by compositors.

Declaration

Contents

Channels

Declaration

Contents

Channels

color __Pworld

P in world-space

__Pworld.r : x component

__Pworld.g : y component

__Pworld.b : z component

color __Nworld

Nn in world-space

__Nworld.r : x component

__Nworld.g : y component

__Nworld.b : z component

color __depth

Multi-purpose AOV

__depth.r : depth from camera in world-space

__depth.g : height in world-space

__depth.b : geometric facing ratio : abs(Nn.V)

color __st

Texture coords

__st.x : s

__st.y : t

__st.z : 0.0

color __Pref

Reference Position primvar (if available)

__Pref.r : x component

__Pref.g : y component

__Pref.b : z component

color __Nref

Reference Normal primvar (if available)

__Nref.r : x component

__Nref.g : y component

__Nref.b : z component

color __WPref

Reference World Position primvar (if available)

__WPref.r : x component

__WPref.g : y component

__WPref.b : z component

color __WNref

Reference World Normal primvar (if available)

__WNref.r : x component

__WNref.g : y component

__WNref.b : z component

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