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Reducing Noise and Improving Performance
Reducing Noise and Improving Performance
In ray tracing, reducing the noise in the image is referred to as convergence. It's preferable to make the image converge as quickly as possible to save time.
The RenderMan Community site has an excellent resource from Patrik Hadorn on how to reduce noise in a render by using tools available to users like:
AOVs
Sampling and Integrator choices
Statistics Output
You can find the material here: Debugging and Optimization
, multiple selections available,
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