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Color Management

Color Management

RenderMan features robust support for the industry-standard ACES color management system, and other color spaces, such as the popular Filmic Blender, in all bridge products, including the interactive RenderMan Image Tool.

OCIO Configurations

RenderMan ships with a number of OCIO configurations :

 

LINEAR-sRGB
The original Sony Pictures Imageworks configuration has been used since the dawn of time.

 

ACES-1.2
The visual effects standard Academy Colour Encoding System for filmmaking and computer graphics.

 

 

FILMIC BLENDER
A popular BT.709-based configuration provides a high dynamic range and other effects typical in film stock. Developed by Troy Sobotka.

 

Configuration selection

  • $OCIO: Use the color space defined by your systems environment variable. Typically sRGB.

  • Off:  Scene Linear is defined as the scene-wide color space.

  • ACES1.2: Use the ACES 1.2 color encoding system that ships with RenderMan 24.

  • Filmic Blender: Use the popular BT.709 color space.

  • Custom: Allows for a custom color space file to be specified.


Please note that you will need to close and re-open IT when switching between OCIO configurations for the new color space to be correctly displayed in IT

Color managed items

  • UI color values

    • All DCC apps provide a color-managed color picker that will return a color in the rendering colorspace. RenderMan simply uses them as-is.

  • Lights

    • Color Temperature was computed in Rec.709 before 24.0 and is now color-managed.

    • PxrEnvDayLight is also color-managed and relies on the srgb_linear role.

  • Textures

    • Textures MUST be converted to the rendering color space before usage. This task can be accomplished by the Texture Manager.

    • It is also possible to use the PxrColorSpace pattern to convert a texture color, but at a performance cost.

  • Patterns

    • PxrBlackBody is color-managed.

    • PxrHairColor is color-managed.

    • PxrColorSpace allows artists to convert from one color space to the rendering space.

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