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String tokens in RfM

String tokens in RfM

RenderMan for Maya can substitute a number of predefined tokens in string parameters. They can be used for animated texture sequences, referencing specific storage locations, etc.

 

Token

Meaning

Token

Meaning

<scene>

Scene name

<layer>

Maya Render Layer name

<camera>

Render camera name

<aov>

AOV or LPE name

<aovdir>

This will write AOVs to named sub-directories

<f4>

Frame padding, 4 in this case, can be omitted for no padding or use lower numbers

<ext>

File type extension

<ws>

Maya's current workspace, the file path in your project

<version>

Inserts the version number specified above

<take>

Inserts the take number specified above

<date>

Current date

<assetlib>

Path to the standard RenderMan Asset Library

<file>

Scene file name

<frame>

Decimal frame number

<jobid>

Unique job identifier

<shape>

Short shape name (all instances have the same shape name)

<shapepath>

Long shape name (all instances have unique shapepath names)

<time>

Current time

<udim>

UDIM identifier (only substituted at render time)

<imagedir>

This contains the full image output directory

_MAPID_

Generic texture atlas identifier (only substituted at render time)

Environment Variables

Environment variables must start with the $ sign and only use capitals, numbers and "_" characters:

  • $RMANTREE/bin/txmake: returns the path to the txmake utility.

  • Curly braces can also be used for composition: 

    • ${SHOW}_assets/<shape.assetName>/<shape.assetVersion>/tex/<shape>_diff.<udim>.tex

Retrieving attribute values

RfM does not support TCL expression anymore but allows for attribute evaluation:

  • <shape.time> returns the value of the 'time' attribute on the shape node ('shape' as opposed to the 'transform' node).

  • It is also possible to format numerical attribute values by specifying a formatting string:

 

 

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