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PxrRodLightFilter

PxrRodLightFilter

PxrRodLightFilter uses a "rod" like object to block light. The rod can be shaped into an irregular shape. This rod is then placed next to the object where we want to block the light.

This light filter is a more extensive version of PxrBlockerLightFilter.

 


 

Parameters

 

Rod Shape

Width

Width of the inner region of the rod (X axis).

Rod_width0.jpg
Rod_width1.jpg
Rod_width3.jpg

Height

Height of the inner region of the rod (Y axis).

Rod_height0.5.jpg
Rod_height2.jpg
Rod_height3.jpg

Depth

Depth of the inner region of the rod (Z axis).

Rod_depth02.jpg
Rod_depth04.jpg
Rod_depth10.jpg

Radius

Radius of the corners of the inner rod box.

Rod_radius1.8.jpg
Rod_radius3.jpg
Rod_radius4.4.jpg

Edge

Thickness of the edge region.

Rod_edge1.0.jpg
Rod_edge1.6.jpg
Rod_edge2.5.jpg

Scale

Scale Width

Scale the width of the inner rod shape (X axis).

Rod_scaleWidth1.2.jpg
Rod_scaleWidth1.9.jpg
Rod_scaleWidth2.3.jpg

Scale Height

Scale the height of the inner rod shape (Y axis).

Rod_scaleHeight1.0.jpg
Rod_scaleHeight1.5.jpg
Rod_scaleHeight2.9.jpg

Scale Depth

Scale the depth of the inner rod shape (Z axis).

Rod_scaleDepth1.4.jpg
Rod_scaleDepth1.jpg
Rod_scaleDepth2.1.jpg

Refine Shape

Left

Additional size of the left region (-X axis)

Rod_RefineEdgesleft0.0.jpg
Rod_RefineEdgesleft0.7.jpg
Rod_RefineEdgesleft1.5.jpg

Right

Additional size of the right region (+X axis)

Rod_RefineEdgesright0.0.jpg
Rod_RefineEdgesright0.7.jpg
Rod_RefineEdgesright1.5.jpg

Bottom

Additional size of the bottom region (-Y axis)

Rod_RefineEdgesbottom0.0.jpg
Rod_RefineEdgesbottom0.4.jpg
Rod_RefineEdgesbottom1.7.jpg

Top

Additional size of the top region (+Y axis)

Rod_RefineEdgestop0.0.jpg
Rod_RefineEdgestop0.4.jpg
Rod_RefineEdgestop0.8.jpg

Back

Additional size of the back region (-Z axis)

Rod_RefineEdgesback0.0.jpg
Rod_RefineEdgesback0.3.jpg
Rod_RefineEdgesback1.4.jpg

Front

Additional size of the front region (+Z axis)

Rod_RefineEdgesfront0.1.jpg
Rod_RefineEdgesfront1.0.jpg
Rod_RefineEdgesfront1.9.jpg

Scale Edges

Left Edge

Scale left edge up or down (-X axis).

Rod_ScaleEdgesleftEdge01.0.jpg
Rod_ScaleEdgesleftEdge06.6.jpg
Rod_ScaleEdgesleftEdge16.9.jpg

Right Edge

Scale right edge up or down (+X axis).

Rod_ScaleEdgesrightEdge01.0.jpg
Rod_ScaleEdgesrightEdge06.6.jpg
Rod_ScaleEdgesrightEdge16.9.jpg

Bottom Edge

Scale bottom edge up or down (-Y axis).

Rod_ScaleEdgesbottomEdge1.0.jpg
Rod_ScaleEdgesbottomEdge3.0.jpg
Rod_ScaleEdgesbottomEdge9.4.jpg

Top Edge

Scale top edge up or down (+Y axis).

Rod_ScaleEdgestopEdge01.0.jpg
Rod_ScaleEdgestopEdge07.0.jpg
Rod_ScaleEdgestopEdge10.4.jpg

Back Edge

Scale back edge up or down (-Z axis)

Rod_ScaleEdgesbackEdge01.0.jpg
Rod_ScaleEdgesbackEdge04.4.jpg
Rod_ScaleEdgesbackEdge19.1.jpg

Front Edge

Scale frontal edge up or down (+Z axis).

Rod_ScaleEdgesfrontEdge01.0.jpg
Rod_ScaleEdgesfrontEdge05.8.jpg
Rod_ScaleEdgesfrontEdge11.8.jpg

Multiplier

Multiplies various aspects of intensity in the filter.

Density

Global control on how much effect this light filter has.

Rod_Multiplierdensity0.0.jpg
Rod_Multiplierdensity0.5.jpg
Rod_Multiplierdensity1.0.jpg

Intensity

Multiplier for the light intensity.

Rod_Multiplierintensity0.jpg
Rod_Multiplierintensity1.jpg
Rod_Multiplierintensity5.jpg

Invert

Invert the multipliers.

Rod_Multiplierinvert0.jpg
Rod_Multiplierinvert1.jpg

Diffuse Contribution

Controls the diffuse contribution.

Rod_Multiplierdiffuse0.0.jpg
Rod_Multiplierdiffuse0.5.jpg
Rod_Multiplierdiffuse1.0.jpg

Specular Contribution

Controls the specular contribution.

Rod_Multiplierspecular0.0.jpg
Rod_Multiplierspecular0.5.jpg
Rod_Multiplierspecular1.0.jpg

Saturation

Saturation of the light before hitting the surface (0=greyscale, 1=normal,>1=boosted colors).

Rod_Multipliersaturation0.jpg
Rod_Multipliersaturation1.jpg
Rod_Multipliersaturation5.jpg

 

Falloff

Controls the transition from the core to the edge:

 

Falloff

Define the number of knots. This is a float ramp that controls the transition from the core to the edge.

Rod_Falloffout0.jpg

Falloff Knots

An array of knot values.

 

Falloff Floats

An array of float values.

 

Falloff Interpolation

Type of ramp interpolation:

  • linear

  • catmull-rom

  • bspline

  • constant

 

Optional color gradient for the transition:

 

Color Ramp

Define the number of knots.

Rod_ColorRamp.jpg

Color Ramp Knots

An array of knot values.

 

Ramp Colors

An array of color values.

 

Color Ramp Interpolation

Type of color ramp interpolation:

  • linear

  • catmull-rom

  • bspline

  • constant

 

Combine Mode

Combine Mode

mult: The results of all the filters are multiplied together

max: The maximum result from all filters is used.This works best for grey scale light filters.

min: The minimum result from all filters is used.This works best for grey scale light filters.

screen: Similar to the max operation, but it combines gradients in a smoother way. This works best for grey scale light.

Light filters on a light are grouped by their combine mode. Light filters in the same group are executed together and combined by the combine mode.The groups are executed in this order (max, min, screen, and then mult) and are multiplied together, which means a filter that turns things black in the mult group will zero out all other filters.

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