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PxrRGBtoNG
PxrRGBtoNG
This node allows you to convert the result of your shading network into resultNG for use as a bump input with PxrBumpMixer.
This workflow is very useful after you have manipulated texture maps or procedural patterns and would like to convert the output into resultNG.
Input Color
The color or shading network that you would like to convert to resultNG
, multiple selections available,
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