RenderMan for Maya 23.1
Welcome to RenderMan for Maya 23.1!
Please see the release notes below for all the new capabilities and known issues! You may also wish to visit the migration page for selected highlights.
New Features
Alembic Cache workflow improvements
If editing a node's rfl, the editor can auto-save your edits to disk. There is a new icon in the UI to toggle that feature. It defaults to On
You can click-drag on the enable column to toggle a lot of rules quickly
You can cmd/ctrl-right-click on a payload to select the assigned material
Now supports shape edits
The RLF editor now support attribute overrides
All archive nodes are now, by default, visible to indirect rays
Maya 2020 is now supported.
Fixes
Fixed a bug on Linux and OSX where the plug-in wouldn't load if RenderManProServer was installed in a directory with a different name than the default
A bug that caused the wrong frame number to be used in the task title for batch render jobs has been fixed
Fixed a bug where the shapepath token used in texture file name expressions failed to resolve on shapes with same name
Fixed a bug where preset materials would fail to import and nodes would be left unconnected
Fixed a crash that could occur when meshes had faces with no material assignment
Miscellaneous and Important Changes
The Pixel Variance fields have a five-digits precision instead of 3
Developer Documentation
You can find a useful Doxygenated developer documentation in the Developers' Guide under RfM2
Known Limitations
RenderMan for Maya
Deselecting "Receive Shadows" does not work.
Light Linking volumes is not currently supported
The Holdout shelf button fails to operate, use the shape node render stat setting Maya to create the holdout object.
Creating a mesh light from existing geometry during IPR will duplicate the geometry in-render. Restart the render to remove the duplicate.
We do not support Camera Facing Curves in Xgen
Xgen will not reflect changes in the Collection
Maya Fur Feedback is not supported